![]() ![]() Nobody can cheat the laws of physics, thus counterfeiting money is impossible. Psychic Nosebleed: Overcharging the PSI-Disciplines cause this, unless you installed a specific O/S Upgrade. ![]() Darkness = Death: Several places in both games, with the first game's Level 3 Maintenance standing out. The cyborg midwives are possibly even worse. Can Only Move the Eyes: Being conscious in the body you can't control for the human mind in the Annelid hybrids. Anatoly Korenchkin in the sequel, who started out as a gangster before buying out the diminished Tri-Optimum. For reference, you run into a Hopper about 5 minutes into the game. And the Von Braun seems to be a little small for a crew of over 1,000 men and women. ![]() The ghost encounters themselves are a combination of psychic interference and cybernetics picking it up. This Cannot Be! Their servos emit various whirring and buzzing noises. Fortunately, the Hopper's don't fire all that quickly, and are very vulnerable to land mines. This is in reference of a crew member who apparently committed suicide in this manner right next to the elevator on the cargo level command deck. ![]()
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