![]() The reason Valve never persisted and saw Half-Life 3 through was because the Source 2 engine wasn’t finished and development was unworkable without it. ![]() One of those was formally meant to be Half-Life 3. For instance, at least five Half-Life projects were started and then scrapped between Half-Life 2: Episode 2 and Alyx. IGN has already watched through the doc and reported on a few canceled games of interest. As promised, there are some interesting nuggets about projects that never came to fruition. It’s a look back at the past 10 years of Valve, all framed against the recent launch of Alyx and what it took to get that game finished. Geoff Keighley’s Half-Life: Alyx - Final Hours documentary released today for $10 on Steam. Instead, it was a problem with the very foundation they were being built upon. It wasn’t laziness, disinterest, or prioritizing Steam that kept Valve from finishing those games. ![]() Contrary to popular belief, Valve was working on the three-numbered games in those franchises that everyone loves. ![]()
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